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Virtual Environment Systems | |||||
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Here are the VEOS and the VEL virtual reality systems. Both are very high quality, fully functional, and written in C. Both, however, are antiquated in their use of peripherals, (graphics engines, position trackers, MIDI i/o, etc.). In 1995, for example, the VEL system used $50,000 Kubota graphics engines with considerably less power than a Playstation II. VEOS was written at HITL in 1991-3, by dozens of graduate students lead by Geoff Coco and Andy MacDonald. See the enclosed documentation. VEL was written at a now defunct start-up during 1995 by Andy MacDonald, Colin Bricken, Leo Catallo, and John Feiler. I directed both projects. |
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boundary math | |||||
∆ virtual reality | |||||
computer science | |||||
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chip design | |||||
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Downloads Download packages are compressed using (widely distributed) Stuffit, and will open on almost any platform using Stuffit Expander. If you do not have Stuffit Expander, The VEOS PACKAGE includes source code, extensive documentation, several examples, sample data files, vogl, xlisp, and licenses. It is under a WTC license.
The VEL PACKAGE includes source code, several large terrains, and no documentation.
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