3.2.2.2 | |||||
VEOS Design | |||||
home page | |||||
A primary design goal for VEOS was flexibility, the ability to reconfigure dynamically in real-time. Other systems required shutdown and relinking to make even small modifications in the virtual world. We needed a simple-to-use system that could be run through dozens of tests and hypotheses and designs inside the virtual environment, without turning off the virtual environment. VR must be a social place, supporting many participants in interaction with each other. VEOS implemented concurrent divergent worlds in which participants share some of the constructed world, while diverging on specified components. |
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papers/essays | |||||
virtual reality | |||||
veos | |||||
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what is veos? | |||||
∆ design | |||||
theses | |||||
kernel | |||||
entities/body | |||||
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links | |||||
site structure | |||||
This design position is documented in the first two pieces. These memos are modules later put into the VEOS Overview Descriptions.
The next three pieces are design documents from a second group of students who used the VEOS specification to build a VR system. Everyone worked together to define the lower levels of the architecture, and two separate groups specified and implemented their design. MOSES and VEOS are quite similar. |
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