3.2.6
VR Projects
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This is a collection of discrete projects build on top of the VEOS infrastructure. The first piece is the Research Agenda that I developed for the Human Interface Technology Lab, University of Washington, where I worked. The next is a collection of Modeling Challenges that I saw as necessary for the growth of virtual reality technologies. They focus on the idea that VR needs to comfortably accommodate multiple concurrent participants. Coordination addresses that same content and has some replication of material.

papers/essays
virtual reality

what is VR?
veos
software tools
interface/body
development
∆ projects
philosophy
cultural

HUMAN INTERFACE TECHNOLOGY LABORATORY RESEARCH AGENDA
MODELING CHALLENGES
COORDINATION OF MULTIPLE PATRONS IN VIRTUAL SPACE*
THE VIRTUAL CONFERENCE ROOM

I worked with Sarah Sloane on the design of story lines for virtual experience; with Brian Karr on sound; and with Mike Moshell on Rapid Construction techniques.

VIRTUAL STORIES (with Sarah Sloane)
ANTECHAMBER SOUND (with Brian Karr)
RAPID CONSTRUCTION OF MODEL BUILDINGS (with Mike Moshell)